I'm a sword & board max tank/summoner build. If by any chance any skills remain, I will put them in Heavy Lifting for the extra chance to stun. ![]() Also, forcefield eats charge, which I want to save for Flame Hammer) also, forcefield feels more like being a glass cannon. not enough to justify Fire and Spark, as it would only increase damage output by 25%, and wouldn't work at all on Blast Cannon I don't think)ġ5 Tremor (a huge, multi-facted skill that complements every aspect of this build, especially with stun and physical damage increase)ġ5 Coup de Grace (if an enemy is stunned when you hit them, you cause damage equal to a large multiple of your strength (around 15 times your Strength I think at max)ġ5 Heal Bot (mana regen! life regen! armour boost for aegis!)ġ5 Max Bulwark (much coveted percentage damage reduction as well as an armour boost for aegis)ġ5 Max Aegis (tanky tank tank! forcefield costs mana and this build will likely need mana. which I estimate to be about 1/3 of the total damage of this skill. The burning status does however cause fire damage. It's a significant boost to damage output, and makes the playstyle more tactical - you try to ensure enemies are constantly stunned so that Coup de Grace nukes them.ġ5 Blast Cannon (weapon DPS based means it is physical governed by the strength stat! also, this skills reduces enemy physical resistance when it hits them! and makes them blind!)ġ5 Flame Hammer (physical damage as above. So when anything is stunned, it will kick in and cause a huge amount of Strength-dependent damage. ![]() The extra Strength will increase my physical damage, and the points in Dex will give me a big critical hit chance boost.īoth Flame Hammer and Blast Cannon cause Coup de Grace to proc. ![]() The plan is to get Focus to 50, Dex to 50, Vitality to enough for gear, then max Strength. My Engineer is a Flame Hammer + Blast Cannon physical damage build (weapon switching).
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